Conquered Self makes the process of addiction recovery and habit building fun, motivational, and consistent. It does this through a supportive, team-based multiplayer competition called ‘The War’.
Once you enlist for a war you’re placed with a team of soldiers who are also there to recover from an addiction, or to build a self-improvement habit. This is your support system.
When the war starts, your group is allocated into one of two Empires (Water or Fire) and within that, one of eight civilizations (Water Empire: Spirit, Patience, Wisdom, and Resilience | Fire Empire: Strength, Determination, Courage, and Perseverance).
When the war begins, your goal is to ‘Check In’ every day to confirm habit execution (e.g., not smoking) for 49 days in a row.
Staying consistent in the war will earn you individual rewards such as Medals, Avatar promotions, Trophies etc. Staying consistent also helps your civilization unlock weekly team-based perks such as building bonuses.
The war emphasizes social accountability, as a result, one soldier’s performance could positively or negatively impact the entire team’s progress in the game.
Conquered Self has integrated some of the latest research on effective habit formation as seen in this TED talk*: https://www.youtube.com/watch?v=3TX-Nu5wTS8
At its foundation, Conquered Self attempts to assist its user’s willpower with multiple influencers, thus enhancing the user’s success rate in habit formation.
*Conquered Self is not affiliated with TED or with the speaker of this video. The video is for educational purposes only.